Mon Mar 19, 2018
- When: Saturday April 14th between 11:00 and 18:00, 1 hour lunch break.
- Where: Lacuna Lab
- Cost: 50€
- Required: bring your laptop and basic programming knowledge (
- Number of participants: 6 ~ 10
- To sign up please send an e-mail to and I’ll get back to you.
This workshop is for people interested in computer graphics who want to use the power provided by the computer’s GPU processor to play with, improve and maybe glitch their visuals.
Most environments like Processing, OpenFrameworks, three.js, Unity, Unreal, VVVV, Jitter, etc. come with default shaders which are often very basic or try to be realistic or behave nicely. But we can “fix” them :)
In this workshop we will write simple GLSL programs in a live coding environment, which means that you will immediately see the effect of any code you write, without having to reload or wait for programs to recompile. You will learn how shaders can be used for different purposes, some more practical and others more creative and experimental.
If you know how to use a variable, a for-loop and an if-statement, you know enough to enjoy the workshop :)
You should bring a WiFi enabled laptop. If you see animated graphics below your computer should be good enough:
About the workshop holder
I am Abe Pazos, an audiovisual artist from Espoo and Mallorca living in Berlin since 2001. With my creations I try to show the beautiful connections between mathematics and the organic world and make people more aware of the natural and human made phenomena surrounding us. To achieve this I observe and capture textures, shapes and behaviors, analyze the rules that led to their existence, and imitate and play with those rules. My work involves writing software to process media, data and sensor input to produce multimedia content you can explore and interact with.